2048 Game
~2048 Game~
**PLAY the R-Rated version!
https://ken1171.deviantart.com/art/Strip-That-Elf-II-516263765-Strip That Elf II- by ken1171
**WARNING: PLAY AT YOUR OWN RISK - DON'T COME CRYING TO ME IF YOU BECOME ADDICTED!! :innocent:
This is my version of the "2048" game, created from scratch over this weekend in AcrionScript 3.0 using FlashDeveop (free) and the Adobe Flex/AS3 Framework (also free). I have used the same board design and colors as found in the original game. The reason my version has a TIMER is for you to see how addicting this game can be - you won't notice how long you have been playing!! :XD:
*RULES:
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Use the arrow keys to move all tiles to one direction. When 2 equal tiles touch, they create a new tile with the SUM of the original numbers. Whenever the tiles move, a new tile is added to the board. The highest tile that can be created is 2048, which gives the game it's name. You loose when you run out of space to move.
*HISTORY:
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In early 2014, Gabriele Cirulli, a 19-years old Italian web developer has created a little puzzle game over the weekend. The idea used the same game mechanics as found in Veewo Studios' app called "1024". After posted, the game was played over 4 million times in almost a week.
BUT WAIT - this is not how I came to know this game. A colleague from a gaming company I used to work for send me a link to another version, where the numbered tiles were replaced by animated GIF images of girls playing with their boobs (ha!).
There was also a suggestion to replace the numbers with catgirl images, but then people wouldn't be able to identify what tiles would give them the highest score, making the game senseless.
*GEEKY CORNER:
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The 11 numbers used in the game tiles (2,4,8,16,32,64,128,256,512,1024,2048) are actually binary numbers (base 2) converted into our familiar decimal system (base 10). If you elevate "2" to the power of 1,2,3,4,5,6,7,8,9,10,11, you will get that sequence. These numbers are typical in the computer market, such as in RAM sizes and HDD capacities.
*GEEKIER CORNER:
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This game was coded using pure AS3 with OOP and MVC techniques. It's technically by-the-book by industry standards I have used in commercial games I have done professionally. Very proud! ^^
Game programming and art by Ken1171. Hope you like it and thanks for coming by!