Captain Jameson
sitelock bypass in main script, cannot properly implement site to launch from
intended site: http://www.captainforever.com/captainjameson.0.6.prerelease.1.php
These builds were my first attempt at creating the game Captain Jameson. Other
commitments stalled development, and during that time I realised I would need to
change track somewhat, however these builds are still fun and people still enjoy
playing them, so I will keep them around. Enjoy!
Whoa. 0.6 has been in development for nearly a year, and it still isn't
finished! I'm well overdue to release a new build though, so I figured I'd start
sharing pre-release versions like this one. I lost track of a lot of the changes
in this build, but I'll list the major points below.
* Wormholes - Travel between sectors. This creates a HUGE explorable space.
* Fullscreen - Woo! Hit ENTER multiple times to change resolution.
* Autosave system - No more garaging! Just shut your browser whenever you like!
* Manual docking - No more telnet, just fly up to a station's docking port
* Permadeath - If you die the whole game resets. No banking, no warehousing.
* Mouse input on VMEDS - Click! CLIIICK!
* Onboard map system - Functional, needs work. Exports entire sector!
* New voice synth - Will even use recorded phrases in future.