HH Sprites

game

Controls:
Attack = Z
Special Attack = X
Jump = Up | W
Run = Left | A

If you leave them alone for about 30 seconds, they go into extended idle animation.

Finally, after a gajillion years ages of not looking at it, and then working on it in short stints between IRL work...it is done. :dummy:

The .fla for this was a beast for some odd reason (i blame all the masks i used for my lazy arse shading). It got to the point where i couldn't drag particular movieclips onto the stage - Flash would just hang for a moment, then resume as if i'd done absolutely NOTHING - and kept randomly spitting Java Runtime errors at me. So i spent a nice enough amount of time changing a variable back and forth between two different numbers to trick it into working each time lol |D

(Of course i say "lol" now that it's finished but during the moment it was more like https://fffuuuplz.deviantart.com/)

I havent really tested it too extensively so i hope nothing...breaks or anything.

Anyway enjoy the move sets! Marcus in particular, out of all of them his Special would be the strongest https://teheplz.deviantart.com/

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Art + Animation © me [*https://darqx.deviantart.com]
:cd: http://www.newgrounds.com/audio/listen/385932 by OcularNebular

Series: Hedone High
Publisher: DeviantArt
Developer: Darqx
Language: en
Year: 2012