Idle God II
Find out the truth behind the origin of the universe!
INSTRUCTIONS:
Click the factory to gain currency.
The rest of the instructions are ingame.
Read the upgrade friendly tips. Seriously, read them.
MUSIC:
X-Sentinel
Tokyo Rain
www.youtube.com/xsentinelofficial
SPECIAL THANKS:
Sworddragon2
TROUBLESHOOTING SAVE FILE:
Save file will be deleted if your browser clears cache or use 3rd party software like CCleaner to clear cache.
Make a backup by manually copying the save file somewhere else if you plan on cleaning your computer.
After cleaning your computer, restore the save by pasting the file back in the save folder.
Save file name: IdleGods2
Save file extention: *.sol
Save file folder address:
Win7: C:\Users\YOUR_PC_USERNAME\AppData\Roaming\Macromedia\FlashPlayer\#SharedObjects\
WinXP: C:\Documents and Settings\YOUR_PC_USERNAME\Application Data\Macromedia\Flash Player\#SharedObjects\
Note: AppData or Application Data is a hidden folder. Set hidden folders to visible in the folder properties menu, or manually type the folder address in the address bar. (Replace YOUR_PC_USERNAME by your PC username.)
Updates
MAR 15, 2014 8:41AM
Idle God III is finished and will be published March 20th, 2014 if everything goes according to plan.
It’s a massive, massive game. In terms of sheer number of possible ways to increase currency, there are about 6x more methods. As for the actual content, I’m hoping it’ll keep players occupied for days, if not weeks. The story is now a short novel with a dozen endings based on choices. The interface has been completely remastered and works beautifully. It’s probably the last game I’ll make, I hope everyone enjoys it.
Cheers!
JAN 17, 2014 11:02PM
Work on Idle God III is underway.
ETA: March, hopefully.
Features:
-A stock exchange system that shifts over time and scales to the player’s resources.
-Graphical overhaul with an interactive and intuitive interface.
-At least 300 weapons, armors and accessory names. Doom Giraffe of Death and Destruction included.
-10 shops that add features to change the system into an engaging idle experience.
-Tons of meaningful and trivial story choices that lead to various endings based on performance (at least 10 endings so far).
-The final conclusion to the Idle God Saga.
-Other stuff.
JAN 5, 2014 1:47PM
COMPLETE OVERHAUL:
-Numbers now have no limit.
-If garnet percentage exceeds 100%, there is a chance a second garnet will be earned in a second. (200% = guaranteed 2 garnet per second)
-Erased the 4 billion limit on everything.
JAN 4, 2014 5:54PM
Work on the sequel, Idle God: Final Chapter has begun.
ETA: to be determined.
Features implemented include everything that has been in Idle God 1-2 as well as:
-A conclusion to the story.
-A massive arsenal and armory.
-The ending will be determined by meaningful choices made while playing.
-A ‘much’ longer and diversified game.
-Time based upgrades (currency fluctuations based on time specific events.)
-Artwork by Caribou
-Currency values going up to 1 000 000 000 000 000 000 000 000 000 000 000 000 000 000 000 000 000 000 000 000 000 000 000 000 000 000 000 000 000 000 or possibly more.
To those wondering about the 4 billion limit on scraps, minerals and gold in the current game; I did not anticipate anyone would make it that far, much less that everyone would make it that far. For now, that is the end. Thank you for playing!
JAN 3, 2014 6:26AM
Bug fixes:
-Tab + Enter disabled
-Tuned resource costs at higher level
-Fixed garnet loop bug