Invader Breaker

game

Submitted to Game in Ten Days (GiTD) #24. The theme was "Only One Level".

Instructions

WASD or Arrows to Move
Mouse to aim balls when first shot
R to Retry
0/+/- to change music level or mute/unmute
Enemy/Block Drops:
Red = Ball Power (kill enemies faster)
Orange = Ball Creation Speed (make balls faster)
Yellow = Side Lasers (Can hurt enemies, or if orange/red, you and your balls)
Green = Paddle Size
Cyan = Game Speed
Blue = Bottom Bouncer (returns balls you miss)
Purple = Health
Enemies:
Red = Fires bullets AT YOU
Orange = Fires bullets down
Yellow = Fires laser (kill to stop laser)
Green = Fires bullets in random directions
Cyan = Divebombs from upper-left
Blue = Divebombs from upper-right
Fuschia = 8-way shots (good luck :P)
Mothership = Instant KO if hit

Description

Space Invaders meets Block Breaker! Be prepared for some frantic action as you break blocks to release one of 7 powerups to then use against the 8 unique enemies. This game was created in 4 days, in 18 hours, for the GiTD competition. As always, 100% of all revenue, including tips, ads, etc., goes straight to charity.