Invaders
Extras has the Power class, which does nothing on its own, and all 10 source code ZIP versions: (7 character short forms used) 4ad0077, 11472d2, cde5442 (optimize), ce3cb8d (font update), 18ae15c (number change), ffe482d (stackBullet class), b99dbe8 (delete unused), af568b2 (GameClass docs), 6ff8860 and e6d6474 (readme update).
AS3 Flash Game
MainFile KamikazeDefense_proto.swf
(Clip) Me = "left awesome gun";
Comman.as Basic Structural Class Use By Bose1.as,Enemy.as,Enemy_.as & stackBullet.as
it contain basic function which used by most of classes.
stackBullet.as baseClass of(stack,stack_e,stack_Fire,stack_Lazer,stack_Machine) Common class for every bullet Fired by enemy and user
there are 2 bullet holder bulletholder_mc,shipbulletholder_mc shipbulletholder_mc is for Me bullets and bulletholder_mc is for Enemy
There are two Basic type of Enemy Class
1. (Enemy) which fire limited bullets when _in_area is true & walk towards the Me and die suicide.
2. (Enemy_) which just walk towards the Me and die suicide.
Awesome Enemy.
3. (Bose1) Boss Enter the screen after every other Enemy Die. keep shooting until he or Me die.
(Power) is a class which decide when power up appear from above. it contain code for basic drop animation with random speed and random position.
(powerInd) is class which used by clip just to show which power-up is activated .
(GameClass) contains main game code logic.