Mega Man Project X - Time Trial
Play as Megaman, Zero or Bass and try to beat the high score on one of four levels. Controls are configurable.
Each player has different capabilities:
Megaman: Wall grab, Charged Shot
Zero: Wall grab, Sword
Bass: Double Jump, Rapid Shot
- If the game seems unresponsive, or runs slowly, try reducing the settings under Graphics
- You may configure some additional control options under the Advanced Options heading:
- Yes I am mixing MM and MMX in this game. I dislike the canon MM to MMX transition. My intent was to write a full scale game completely retconning the whole business. I doubt I'll ever get around to it at this rate, though
The following control features are optional:
1. Whether releasing the jump button early will cause your jump to be shorter
2. Whether quickly tapping a direction twice will make you dash
3. Whether you have to release the jump button before you can jump again