Slam
MAJOR EDIT:
I attempted to fix a lot of the issues that you guys presented, and as some of you who came back to this game may have noticed, there's a bit more visual polish to the game. And how could you miss it? Seeing as, ya know, THE GAME MOVES AT THE SPEED OF CONTINENTAL DRIFT.
Ah, that's what I get for having a "music off" option. The music was what was keeping the frames moving at the "stream" sync, so when the screen gets busy, it would have to render every frame instead of the original which would skip those frames.
Issue as of now: resolved.
Speaking of music, I also decided to make a move to include royalty-free music to it. Thank you FlashKit.com. But now there are two tracks, one for regular gameplay, and one for practice mode.
END EDIT
This is a Flash game that I made for an Advanced Game Prototyping class. This was the first time that I used a wide combination of variables that establish a sense of physics and actual gravity in a game. Not too complicated, but to a Flash newbie like myself, it's quite an endevor.
All animation, images, and programming Copyright David Delanty, 2006. Sound courtesy SoundDogs.com. Music - "Symbolic", by TaQ.
Input appreciated. Hope you guys like it. Thank you.