StarDust I: "The Fall of Man"
In the not so distant future, man kind is exiled into space following the mysterious destruction of Earth. As the Commander of one of the few remaining outposts of humanity, the decisions you make will determine the fate of all living things.
Game updates:
JUN 20, 2013 7:27PM
Due to some bad settings in my automated hard-drive backups, and the recent lose of my old computer, I will be unable to continue work on this tile since the past six versions of .fla files were lost.
DEC 13, 2012 1:00AM
(Dec 13,2012) Beta Ver 1.5.2 Bug Fixes:
- Load game after dieing big fixed. (Old save slots will need to be restarted to work properly.)
- Fatal event counter issue fixed
DEC 6, 2012 10:11AM
(Dec 5,2012) Beta Ver 1.4 Bug Fixes:
- Exploitable glitches in Star Map and Trade menus fixed.
- Pause now stops everything properly.
- Improved code for Tractor Beam, and hostile event spawning
- Changed how certain missiles and specials work to balance game-play.
- Plus many more little optimizations in the code to make the game run more smoothly.
These updates should help polish the game off. Let me know if you notice any new glitches that may have arisen. You may need to start a new save file to get certain things to work right
DEC 2, 2012 3:15PM
(Dec 2,2012) Beta Ver 1.3 Bug Fixes:
- You can no longer buy and sell negative amounts of goods.
- Pick-up bug fixed for when there are many goods floating in space.
- Insufficient cargo space bug, that drops the entire mission cargo, and cargo report on return.
- Improved text readability for Kong.
new features
- Proper menu/loading screen added.
- New plot points, random events, and multiple endings added.
- New search and rescue mission added. (if you loose a fighter on a mining run, you get a chance to recover the lost goods from its cargo bay.)
I hope these new additions make the game feel more polished. I don’t expect to be adding any more major changes to the game, but I’ll be keeping up with your posts for the next week to continue addressing any new bugs caused by these updates, or take suggestions for things you’d like to see in the upcoming sequel, “Trail of Blood and Tears”.
NOV 30, 2012 1:52PM
I’m planing to release my next batch of updates on Sunday (Dec 2, 2012). This update will not work with any currently saved games, but I believe the new features will be worth it for most of you.