Submachine: the Basement (version 3)
This is going to be a good year, I can feel it. Thank You guys for your never stopping support and good words. To start this year with a nice vibe – here’s that retouched version of Submachine 1. It’s still the same game, so don’t expect anything new and fancy, but as I said it uses a newest submachine engine, similar to that used in Sub FLF, but there are some new features, such as sounds of picking up and putting down inventory items. Just aiming at the perfection I guess. Sub5 is being built on the same engine, so there. (2008-01-01)
Also known as the unknown version or version that no one actually played. This is the extended version rebuilt around a new engine (no, not Float yet). This version skipped the flawed inventory of Submachine 2, and went straight to the no-visible-inventory mode of Submachine 4 and 5. Items found just happen to appear on the right side of the screen, so when you have none of them the game presents itself in a nice graphical form of a room surrounded by black thick outline. That sophisticated graphical design went down the drain once you found your first object in the game, but what the hell. It looked nice for a second, goddamit.
Fun fact: I’m not even sure why I made that version. That’s a mystery. I probably thought that the engine of Submachine 4 was freaking awesome or something.