The Adventures of Boris
Prototype, full game was never completed.
Oh, the memories... This was the first serious game I ever made, and was where the 'RPG engine' that I created (and have used four times so far) originated. This game is a weird one, and there's a (?) in the name because as far as I know, it doesn't actually have a name at all...
This game has character customisation, unlike the others, and a battle system that is actually original rather than ripped off some other game... It's quite a stereotypical fantasy story, but you couldn't really tell because there isn't enough of it made yet.
I haven't modified this one since... oh... about 2 months ago, I think.
The controls:
Arrow Keys: move the character.
ENTER: Talk to people, open chests.
ESC: Close menu
CTRL: Open menu, hold this and click an item to add that item to the 'quikbar'.
SHIFT: Attack (in battle)
SPACE: In field, hold down for status screen (it goes away when released). In battle, jump.
UP/DOWN ARROW KEYS: block or duck, respectively, in battle.
MOUSE: everything else.