The Secret of Mystery House II
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NOTE: Read many of the reviews and suggestions, I will apply them to them game. More story elements in it, clean bugs, make the game faster (faster walk, almost no transitions). Yet the game still can be played thru though with no problem, and the atmosphere is intended, Isolated, quiet, creepy. Will make the update soon. Needs more frosting and a "gotcha" element.
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This is the sequel to Secret of Mystery House posted last year around Halloween season. It is a point and click adventure/scavenger hunt. You walk around an abandoned elderly care center searching for clues to find a missing priest, or proof you did...
This game was build over the last one, and only worked on it with whatever spare time I had left from my full time job -which is working with games too- during a two week span. I just did it for fun.
Hope you enjoy it.
GAME UPDATES:
-----------------UPDATE: Nov/4/2011 - 10:30PM-----------------
After viewing some reviews and even watching a walkthrough video (thanks a lot to the person that did it) I noticed some crucial bugs that pretty much take the game progression to a way not intended. It is fixed now. Also the video was from an earlier build, and those issues were addressd that same day. (see Nov 1 Update). Really, thanks for playing and giving feedback and even taking videos, it is good feedback and I can learn from it, and probably make an even better third game. Yeah I wished I had more debugging time, but working with two games at once on my full time it is a little difficult. I will work on the next one with more weeks ahead of time.
Fixed:
- some paper items inside X and Y room were left by accident with same photo references, hence giving a picture item in advance.
- Lowered intro audio a bit, almost blew my eardrums when using headphones
Changes:
- Game over screen audio to spook instead of scare.
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-----------------UPDATE: Nov/1/2011 - 3:00AM-----------------
Fixed:
- Wrong display message on first room door.
- Using X item triggered secret key to appear in X room. Wasn't intended.
- Dining room displayed wrong floor texture.
- Tab enabled property allowed item finding, hence cheating.
Changed:
- Intro audio.
- Tittle effect.
- Ending song.
Added:
- Activation of Viral form to invite friends to play.
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