To What End
Includes the original version submitted to the 2012 Global Game Jam. [http://archive-server.globalgamejam.org/2012/what-end]
2012 Theme: This Image [http://upload.wikimedia.org/wikipedia/commons/c/c8/Ouroboros-simple.svg]
Optional "Diversifiers"
Followers (Reversed): The game involves a growing number of autonomous non-player characters that are always following the player character's position.
Our Philosophy:
What does it mean to be content? When is enough? "To What End" questions our constant pursuit of extrinsic rewards and society's "more!" mindset by casting doubt on traditional conventions in games. You can go to the right, like in so many games - but why? Because that's what you're supposed to do? Because that's what you've always done?
Following that path comes at a cost, and when - if - you reach the top, you might find yourself alone, in a place quite different from what you imagined. Was it worth it? Is it enough? Or did you lose yourself along the way?