Wide and Wildly Branded

game

Interactive Poetry Compass Interface
Digital poetry should surround the reader, to encompass them in the experience, to entice their hands and eyes to move with the language and explore the interface. Additionally, it’s critical for digital writers to see the interface, visuals, sounds, and movements a critical poetic or fictional elements. These multimedia and interface components are not just navigational holiday lights to pretty up the place, they add/change/expand the artwork.

Within this work, I designed a responsive circular compass which is both fun to play and allows the reader to jump between texts, to read in their own ordering, to non-linearly explore the inherently non-linear nature of poetry. Layering is also of prime importance, as creating a sense of thematic and visual depth, embeds the poetry in a larger world, a more complex poetic. There are four layers, a mouse follower of lines and shapes, the video layer, the circular interactive interface and the loaded poetic texts

Awards/Publications: Published in the Cordite Journal and Glassworks, and reviewed widely in such places as "I Love E-Poetry (along with most of my other works), ELMCIP and others.

Developer: Jason Nelson
Tag: Toy
Language: en