Yet Another Roguelike

game

YAR is a not-so-traditional roguelike game that takes place in a haunted castle changing and updating randomly. The walls are shifting, rocks are emerging from nowhere and the ancient evil is about to awake...

Controls

Move: or
Wait: or
Use item: ( for swallowing steaks,

for quaffing potions, etc). Using a bomb or a trap will enable pointer mode: or to change the position of a bomb (trap) that you're planting, or to confirm, to cancel. Only planting bombs or traps counts as an action
Restart:
Switch weapon:
Use weapon (specials only):
You can use digits from <1> to <6> to enable / disable equipped items and <0> to enable / disable falling boulders (demo feature)

Energy system

All actions take energy (that is restored by food items). Having your energy at 0 means consuming health. Energy (as well as current health and attack) also defines the amount of damage you deal to enemies.

Item types

Collectables - used only once, stored in inventory
Weapons - only one of a type can be equipped at a time, have an ability that automatically activates every N attacks (N is a constant for each weapon)
Specials - like weapons, but an ability can be activated at any time by pressing
Equipables - have permanent effects, not stored in inventory (displayed near weapon icon)
Collectables

Bombs & Traps - those things probably kill
Steak / Mutton leg - restores energy once eaten
Coins - do I need to explain what are they used for?..
Potion - restores health and increases its maximum by 2
Key - unlocks one golden chest
Armor - well, levels your armor stat (note that armor can be broken by enemy's attacks)
Mushroom - makes your muscles grow and gives you +1 attack
Weapons

Mace - gives +1 attack bonus, pierces armor every hit
Dagger - gives +1 attack bonus, every second swing allows you to walk through an attacked enemy
Sword - gives +2 attack bonus, pushes enemy back every 3 swings
Sabre - gives +2 attack bonus, causes bleeding every 3 swings (that damages enemy for the half of its max health overall)
Montante - gives +4 attack bonus, drains energy twice as quickly as other weapons, increases max health stat every 4 swings
Axe - gives +4 attack bonus, drains energy twice as quickly as other weapons, every 5-th swing is an instant kill
Specials

Pickaxe - smashes walls & rocks
Gun - shoots... arrows. Don't look at me like that
Teleporter - teleports you; randomly and heartlessly
Equipables

[1] Throwing gauntlet - allows bombs and traps throwing (double tap direction key while in pointer mode)
[2] Ring of protection - revives you after death, then mysteriously disappears
[3] Fan - allows you to restore energy by waiting if your current energy amount is below 10
[4] Shield - blocks all damage if active (will not save you from explosions), gets activated by waiting while not surrounded by enemies
[5] Jordans - increase movement speed
[6] Googles - provide information on boulder's landing tile

Publisher: itch.io
Developer: ampersandbear
Language: en
Year: 2014